Tuesday, April 9, 2013

How to create a realistic carpet



Title: How to create a realistic carpet
Author: Groza Danut
Posted: 4/9/2013
Software: Blender 2.66a
Length: 25 minutes


The new strand rendering in Cycles makes the hair rendering a lot faster, easier and more funny. The strand rendering is used in this tutorial to show you how to make a realistic looking carpet. This tutorial shows the creation of the carpet from beginning to end so everything is covered, not only the hair, so that even a beginner can follow it.

Wednesday, April 3, 2013

Using Volumetric Lighting in Cycles



Title: Using Volumetric Lighting in Cycles
Author: Groza Danut
Posted: 4/3/2013
Software: Blender 2.66a
Length: 10 minutes


Even if it's not possible at the moment to use volumetric lighting in Cycles you can still use a trick to get around this. In this video is presented how to do that combining a Cycles scene with a Blender Internal scene.

Monday, March 25, 2013

Using multiple UV Maps in Cycles



Title: Using multiple UV Maps in Cycles
Author: Groza Danut
Posted: 3/25/2013
Software: Blender 2.66a
Length: 7 minutes

In this video I present a way to use multiple UV Maps in Cycles that I wanted to show for a while. This video presents a easy and quick way to make a great material using multiple maps.

Thursday, March 21, 2013

Modeling a M4A1 Carbine Rifle Part 6



Title: Modeling a M4A1 Carbine Rifle Part 6
Author: Groza Danut
Posted: 3/21/2013
Software: Blender 2.66a
Length: 50 minutes

This part concludes the series and it is shown how to finish the last part of the weapon and also how to arrange all the parts together into a weapon. I would like to know if these tutorials were helpful to you and if you have done a great scene out of it I would love to see it. :)

Monday, March 18, 2013

Modeling a M4A1 Carbine Rifle Part 5



Title: Modeling a M4A1 Carbine Rifle Part 5
Author: Groza Danut
Posted: 3/18/2013
Software: Blender 2.66a
Length: 49 minutes


In this part of the M4 modeling tutorial  we cover up the modeling of some final parts of the weapon. One part is finished and the last part is began and left to finish for the next and the last part of the tutorial. Although these pieces may seem hard to model at first sight, they are not so complicated.

Other parts:
Part 1 
Part 2 
Part 3 
Part 4 
Part 6 

Thursday, March 14, 2013

Modeling a M4A1 Carbine Rifle Part 4



Title: Modeling a M4A1 Carbine Rifle Part 4
Author: Groza Danut
Posted: 3/14/2013
Software: Blender 2.66
Length: 49 minutes


This part covers modeling the details on the main part of the weapon.

Reference images:

http://www.turbosquid.com/3d-models/3d-m4a1-m16-rifle-carbine/488951

Other parts:
Part 1 
Part 2 
Part 3 
Part 5 
Part 6 

Tuesday, March 5, 2013

Modeling a M4A1 Carbine Rifle Part 3



Title: Modeling a M4A1 Carbine Rifle Part 3
Author: Groza Danut
Posted: 3/5/2013
Software: Blender 2.66
Length: 47 minutes

Although it might seem hard at a first glance, modeling the handlebar of a M4 carbine rifle is not so hard. In this part we model it's base and there are only some details left to be add in the next part.

Other parts:
Part 1
Part 2 
Part 4
Part 5
Part 6